What does work against them is a few things: outranging them with traditional BS (tachyon/KA/neutron) is good. Tachyon Lance / Kinetic Artillery / Whirlwind Battleship has taken on the mantle as the go-to artillery Battleship design. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. Best weapon for the Prethoryn: definitely. I feel that they are insignificant to the equation. Also, since they all have a cool down of approximately 8 ticks, average. My fleet of 800 BBs with 250% arc emitter damage and speed kills about 15 of those BBs in 2 weeks. Problem is that the Lance fires before the KA hits so the first volley is wasted on high-shield targets. Please note that I am rounding numbers, and ignoring carry over damage here. Also, since they all have a cool down of approximately 8 ticks, average. At the distance the lance weapons are firing (strength of alpha strike), you want damage rather than tracking. Members Online. This page was last edited on 14 October 2017, at 11:50. Would be great to have a titan arc emitter or even kinetic weapon. Have a fleet build for brawling, initiate the battle and bring your arc fleet in after it starts. Content is available under Attribution-ShareAlike 3. I feel that they are insignificant to the equation. So, let's say you are shooting at a ship that has 50% armor reduction, 100 shields, and 100 hull points. There is only one type of beam, not like with the extra large weapons for the battleships (tachyon lance, ocused arc emitter and giga canon) #11. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. This balances them out. Try for at least 2x their fleet power, more if you can afford it. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Have 3 50k fleets w/ like 40-50 disruptor corvettes, 15-20 torpedo/disruptor cruisers, and like 4 tachyon/artillery battleships, 4 arc emitter/hangar battleships and the dreadnought. But the arc emitter is a lategame weapon, so it's only comparable with other lategame weapons like tachyon lances and neutron torpedos. I feel that they are insignificant to the equation. Also, since they all have a cool down of approximately 8 ticks, average. I can't really put my finger on why. Basically, the titans are there to provide an aura, carry some arc lightning, and occasionally do a bit of armor damage when they're lucky enough to get multiple hits on the small ships (which do have 44% evasion). Also, since they all have a cool down of approximately 8 ticks, average. So slower fleets with the wrong computers are helpless. Also, since they all have a cool down of approximately 8 ticks, average. But surely that doesn't matter, as it has to go through ten times the hull thanks to armour? Tachyon Lance has one of the highest armour penetration ratings in the game. I can't really put my finger on why. Tachyon LanceFocused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. The choices amongst Tachyon Lance / Giga Cannon and Neutron Launcher / Kinetic Artillery are closer, as the FEs both armor and shields. I can't really put my finger on why. ; About Stellaris Wiki; Mobile view Arc Emitter is too random in damage, Giga has range plus the supporting KA is better than anything in the energy field. Also, since they all have a cool down of approximately 8 ticks, average. 2 DiscordDraconequus • 5 yr. Also, since they all have a cool down of approximately 8 ticks, average. ago So I can't say I've fully mathed this out and my basis for this argument might be off, but here's why I prefer a balanced mix of Giga Cannons and. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. With 10% lower accuracy, it already loses in real DPS vs tachyon lance. The arc emitters (the best I think) ignore 100% of both armor and shield at 110 range. I can't really put my finger on why. 0 unless otherwise noted. Tachyon Lance / Kinetic Artillery / Whirlwind Battleship has taken on the mantle as the go-to artillery Battleship design. ago. Saying that, Tachyon lances do way better against armor. Against the crisis I think Tachyon Lance with Kinetic Artillery is the stronger approach since they have such massive hulls. Also, since they all have a cool down of approximately 8 ticks, average. I'm shocked by. I feel that they are insignificant to the equation. Also, since they all have a cool down of approximately 8 ticks, average. Stellaris Tachyon Lance vs Giga Cannon vs Arc Emitter - And War Doctrine Analysis - YouTube The Real Combat Problem With Stellaris Right Now | Page 2 | Paradox Interactive Forums From the time when you could put tachyon lances on destroyers to literally filling your screen with corvettes : r/StellarisTachyon lances are (X) weapons, for spinal mount slots. Nothing wrong with using Arc Emitters - just that Tachyon Lances in 422 BB mono-fleet are generally better. Also, since they all have a cool down of approximately 8 ticks, average. It is cheap, effective, and is good against literally everything until you. ago. I've done the math and tests. The Neutron Launcher and Tachyon Lance are the best anti-hull, while the Giga Cannon and Kinetic Artillery are the best anti-shield. I love the lance weapon and used them throughout all my 1. Battleships are very vulnerable to torpedoes now, and all spinal mount and artillery weapons got nerfed pretty hard so their damage output isn't quite as overwhelming compared with other ship-types anymore. The Tachyon Lance + Neutron Launcher design is noteworthy for having the highest DPS of any ship design in the game, and just accepts a poor matchup against shielding. Also, since they all have a cool down of approximately 8 ticks, average. I can't really put my finger on why. Also, since they all have a cool down of approximately 8 ticks, average. 19 Following. The reason arc emitters/focused arc emitters (which deal 105 dps) paired with other penetration weapons are so good is that there's no repeatable technology to increase ship hull. Help you create the ultimate fleet. I can't really put my finger on why. Things are changing in the next update, and right now it seems like the Tachyon Lance is going to be the strongest. The last sentence is basically the Stellaris meta. Either arc emitter or Tachyon lance depending on your build and needs. Cruisers with after burners can zip around a lot faster and are cost effective. Also, since they all have a cool down of approximately 8 ticks, average. The ability to hit any ship for damage regardless of shields or armor is…Focused Arc Emitter + 4 Neutron Launcher: the pure energy battleship, it relies primarily on the Focused Arc Emitter, but Neutron Launchers hit so hard that they can break through shielding and then kill ships anyways. g. 0 unless otherwise noted. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 8. Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of. That means your lance has a neat +100/50% damage with no downsides while the mega cannon gets +25%/+15% damage only. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Also, since they all have a cool down of approximately 8 ticks, average. Design A: Neutrons and Tachyons. Arc Emitters are great if you stack a fleet with them. I can't really put my finger on why. Battleship: Tachyon Lance, 4 Neutron Launchers - Artillery Tactics 80 range Titan: Perdition beam, 6 Neutron Launchers - Artillery Tactics 80 range I got rid of all the missiles and tried straight plasma III's, but again hit rate was not so good, so I went back to stormfire + lasers, while keeping battleship and Titan the same. I feel that they are insignificant to the equation. 2. 90 (that's already including accuracy difference!) 2) Tachyons have more important stats : armor is stonger then shield on larger ships, plus shield pen of arcs are backfiring your other ships - they can't support X-sized weapon fire. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Tachyon Lance: 5. Not having to tech into kinetic weapons. - neutron launchers can actually redeem themselves sometimes (except X slot weapons it's the best at taking down big ships at range, even with its massive weakness to shields, support it with whirlwinds to destroy ships smaller than cruisers, cruisers are pretty annoying at more than 50 range if you haven't got arc emitters or tachyon lance. I feel that they are insignificant to the equation. Mega cannons, not so much Terrain. A default level arc emitter lightning cloud battleship with increased range admiral usually brings the hull to half level before it gets targeted itself. I feel that they are insignificant to the equation. See above. Also, since they all have a cool down of approximately 8 ticks, average. Content is available under Attribution-ShareAlike 3. But arc emitter carriers slot nicely with missile cruisers. I feel that they are insignificant to the equation. Basically arc does 25% damage as shields are enough. Focused Arc Emitter and four T4+ L-slot penetrators take 31. Destroyers are. There‘s a massive difference in power gap for X slot (arc emitters vs tachyon lance or giga cannon) and L slots (Cloud Lightning vs neutron launchers or kinetic artillery) or S/M (Disruptor vs gamma laser/gauss cannon). Also, since they all have a cool down of approximately 8 ticks, average. x (in Steam Workshop) (If you see my post in Stellaris Bug Report subforum analyzing a specific bug, it probably. These paths also accept some vulnerabilities in exchange for enormous research savings on the Engineering path. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. Thus we can expect a Revenant to die for every 5 Arc Emitters. I can't really put my finger on why. 40 disruptor corvettes full afterburners vs 6 arc emitter carrier battleships with whirlwind missles and pd. Then full armor slots with shield till out of power and rest armorFor the XL slot using anything other then focus arc emitter is dumb. 139. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. . The front can vary, based on what tech you've unlocked, but start with carrier and hangar portions for the bow and core (total three fighter squadrons), upgrade the bow to a spinal mount with either tachyon lance or focused arc emitters when researched. With arc emitter the shield hardeners are definitely more important. This creates an interesting threat that is only really countered by the combination of heavy shielding along with crystal hulls. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. You use a Shield Dampener Titan and just power through your downsides. 19 comments. 25 ③ Tachyon Lances 35->43. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. With the change to Neutron Launchers, the Giga Cannon has lots its best synergy and Tachyon Lance is now the best spinal mount here. This page was last edited on 6 April 2018, at 21:58. 58 days against the same Battleship above; Giga Cannon takes 27. Carrier chip. Lance equipped ships have smaller hits against shields and huge hits against hulls. I use soley this as soon as I can get it - it kills EVERYTHING. KA are long range and each 1/3 of a Gigacannon in firepower. The tachyon has 90% armor pen, and -33% shield damage. I can't really put my finger on why. Results were disappointingly inconclusive. Tachyon Lance + 4 Neutron Launchers, Tacyon Lance + 3 Neutron Launchers + 1 Null Void Beam, Focused Arc Emitter + 4 Neutron Launchers, and Focused Arc Emitter + 4 Cloud Lightning. • 15 days ago. This article is for the PC version of Stellaris only. CryptoIt is corvette spam. Also, since they all have a cool down of approximately 8 ticks, average. #3. Please note that I am rounding numbers, and ignoring carry over damage here. . So okay for only 2 tests with GC. Please note that I am rounding numbers, and ignoring carry over damage here. Overall, I feel the era of the Giga Cannon is over and Tachyon Lance and Focused Arc Emitter are clearly the superior options now. Amongst the battleship based weapons in vanilla Stellaria, it seems that the Arc Emitter is over powered because it completely bypasses shields and… Either that or full on pierce damage with Arc Emitters and Cloud lightning, If normal AI empires are no longer a serious threat, go all pierce. I feel that they are insignificant to the equation. I can't really put my finger on why. From experience, arc emitter and M disruptor BS is an amazing ship design at the end game. Please note that I am rounding numbers, and ignoring carry over damage here. But Arc can ignore shield and armor, which occupy nearly 2/3 hit. Ditch the Tachyon lance unless you're going up against Prethoryn. You could go with the generic Corvette swarm (torps and disrupters), or you could go with Arc Emitters, Cloud Lightning, and Disrupters on your BBs. Still better than the Arc Emitter under all conditions. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Smaller craft and more corvettes in enemy fleet shifts weight heavily toward line. Also, since they all have a cool down of approximately 8 ticks, average. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 422 BB - 1 Tachyon Lance, 2 Large Plasma, 2 Large Kinetic Artillery, 90% Armor, Capacitor, Shields. Regardless of their performance against balanced defenses, both of those designs can be hard countered by switching to all armor (vs Giga+Artillery) or all shields (vs Tachyon+Launchers). I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Please note that I am rounding numbers, and ignoring carry over damage here. The tachyon lance does 15. Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of hull and very little shields or armor where you'd want the extra raw damage? My fleets. I know stellaris ship design is a lot of countering enemy ships, but in general, is having a fleet that mainly targets hull a…The only case I think Titans become really good is if you're using the Tachyon Lance/Kinetic Artillery Battleship paired with Neutron Launcher Cruisers. My typical flleet is : 1 titan with aura regen 20 bs carrier : arc emitter, hangar bay, medium missile x3 afterburner 5 artillery : tachyon lance , kinetic , medium missile ( to keep the x3 afterburner) I ilke having that extra alpha strike and armor damage . If you are bringing only a few the damage output of your present Arc Emitters can be everything from terrible to terrifying depending on luck. A more powerful version of the particle lance, this weapon fires a tachyon beam of immense power. 135. Also, since they all have a cool down of approximately 8 ticks, average. 1. I have all tech researched, so the choice is between the tachyon lance, focused arc emitter and the giga cannon. I feel that they are insignificant to the equation. 12 votes, 23 comments. Let's speak with number, Arc Emitters can deal 105. 350 /r/starsector, 2022-05-13, 07:37:24 Tachyon Lance. In a pinch the Null Void Beam can be. XL weapons target large ships first and large ships have lots of armor. I included Tachyon Lances and Focused Arc Emitters - XL slot-only weapons - because I wanted to see the. I can't really put my finger on why. Tachyon Lance + 4 Kinetic Artillery is definitely a viable design in the new meta, but not something you can mass like in 3. The focused arc emitter does 11. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Its just coz i dislike firepower specialized vs armor if tachyon is taken, GigaC has balance assets its more flagrant. But I was surprised how terrible it was against Fallen Empires and just normal AIs. They're unlocked by having particle lance, which is the tier 1 version of the same weapon, and gamma lasers. yeah arc emitters are also ok vs. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Vs humans just gonna come down to who can counter the other better. It shouldn't be Shroud-locked - reserve that for a special T4 Disruptor or something - but the last tier and the Arc Emitter should cost a tiny bit of Zro to put onto ships. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. RP Flavor Satisfaction. Also, since they all have a cool down of approximately 8 ticks, average. Also, since they all have a cool down of approximately 8 ticks, average. Please note that I am rounding numbers, and ignoring carry over damage here. Crypto The only case I think Titans become really good is if you're using the Tachyon Lance/Kinetic Artillery Battleship paired with Neutron Launcher Cruisers. . Stellaris Real-time strategy Strategy video game Gaming. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. and the Tachyon lance build already. I feel that they are insignificant to the equation. So you slot on either an arc emitter or a tachyon lance, and then from there you look at what the other ship sections can offer you. In singleplayer you can just mass these, the AI will never counter them. Please note that I am rounding numbers, and ignoring carry over damage here. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Please note that I am rounding numbers, and ignoring carry over damage here. Use swarm computer and Afterburner. Personally late game I just use Battleships with a Focused Arc Emitter, 2 Phase Disruptors, and 2 Plasma Cannons. In singleplayer you can just mass these, the AI will never counter them. Let's speak with number, Arc Emitters can deal 105. Please note that I am rounding numbers, and ignoring carry over damage here. The Arc Emitter is probably the single best X-slot weapon with its vicious alpha strike. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. I can't really put my finger on why. For this test, my fleet cap was 43, so I could support 86 naked corvettes (twice my fleet cap) for 86 * 0. Please note that I am rounding numbers, and ignoring carry over damage here. If they do use Arc. Kinetic Artillery synergizes with it. What was the inspiration for the Unbidden? I know the Contingency is the Reapers & The Scourge is Flood/Tyranids/Yuuzhan Vong. The Focused Arc Emitter has equivalent range to a Tachyon Lance and its base damage output is 70% as high. I can't really put my finger on why. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. I can't really put my finger on why. I can't really put my finger on why. Arc needs to do 13200 to kill. Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Generally, you want your spinal mount to be a kinetic weapon or an arc emitter since you take out shields before you take out armor. Against Battleships, Arc Emitters suck. And then sending different ship formations against different enemies, depending on what they're using. About 1. 1) Tachyons have signifantly more raw dps then arc emitters : 24. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best “all-rounder” ship. Alternately, you can go for 2 lasers + flak cannon as your early ship design. Tachyon Lance is particularly useful as an XL weapon because it doesn't have shield bonus so it focus fires at weakened targets (which Giga Cannon doesn't so much), but it also doesn't have shield piercing, which means that even if it fires at something that has a bit of shield it removes that shield and so that the next weapon that fires at it. Let's take another Battleship, one with the perfect weapons to counter this design. 96, and a cost of 322. I used carrier mount. This range is just barely longer than Tachyon Lance / Neutron Torpedo / Arc Emitter range, which means carriers can't have a much longer effective range since they must still be 'in battle' to launch. Huh, for me tachyon combined with 3 kinetic artillery and a plasma is effective against any other build, as just kinetic really drops off agaisnt armour and crystal plating and gets stomped. You only want to. I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. 1 giga cannon, 2 artillery, the rest some kind of laser. I feel that they are insignificant to the equation. This is where the giga cannon, tachyon lance, and the arc emitter come into play. Until Apocalypse expansion came out and battleship got nerfed, then spamming evasion corvettes became the meta. X weapons are best used against other battleships and are terrible against Corvettes and destroyers because of their low tracking. I feel that they are insignificant to the equation. 84 Avg. Also, since they all have a cool down of approximately 8 ticks, average. Also, since they all have a cool down of approximately 8 ticks, average. 18 * 2 = 30. The lance currently ignores 90% of armor at a range of 100. Also, since they all have a cool down of approximately 8 ticks, average. 77 days; But the test by Montu doesn't use all-kinetic or all-energy, so if the L-slots alongside the X-slot weapons are 3 NL and 1 KA: Tachyon Lance takes 27. 1. Use swarm computer and Afterburner. 99 vs Carrier, 20. Focused Arc Emitter is very consistent in that it only cares about hull, and the only bad matchup for it is against Corvettes since its poor tracking is beaten by evasion. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Please note that I am rounding numbers, and ignoring carry over damage here. Giga is worse then tachyon because it does less damage, scales off kinetic repeatables while both arc emitters and tachyon benefit from the same energy repeatables. Please note that I am rounding numbers, and ignoring carry over damage here. The Focused Arc Emitter is the weird one here. Design B: Neutrons and Focused Arc Emitters. The ships computers got better at keeping the fleets at the distance they are designed for. Engineering research. Feb 25, 2018 @ 7:35am. Generally better weapon matchups than other defenses; while it still has more unfavorable matchups than favorable ones, it only has really bad matchups against three weapons: Neutron Launchers and Tachyon Lance which deal large amounts of bonus damage, and Focused Arc Emitter which bypasses it entirely. Contingency have low health but heavy shields and armor, so penetration works best. destroyers, but destroyers can't get anywhere near as much evasion as corvettes. I can't really put my finger on why. the "Maxed" Corvette had 3 gauss cannons, Psi/Precog/Engine IV/Sensor IV, two tier 5 S shields, shield capacitor, + power to support everything. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Please note that I am rounding numbers, and ignoring carry over damage here. Apr 1, 2018 @ 11:14pm. I used carrier mount. The focused arc emitter does 11. The BB is spinal bow, artillery core filled with kinetic artillery and the artillery stern with more kinetic artillery. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Tachyon Lance’s Tweets. Also, since they all have a cool down of approximately 8 ticks, average. ago. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of. I can't really put my finger on why. I can't really put my finger on why. Also, since they all have a cool down of approximately 8 ticks, average. It's Artillery Battleships, X+LLL+L slots. I can't really put my finger on why. So having it in the base game would do wonders. I can't really put my finger on why. 0 unless otherwise noted. I can't really put my finger on why. 0 days you've must still remember the tachyon lance battleship fleet annihilating everything at its wake. Gigacannon needs to do 12600 to kill. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Arc Emitter Focussed Arc Emitter Particle Lance Tachyon Lance So instead of only corvettes you would instead build battleships with as much armor as possible and laugh at anything that is not a large weapon, as they would all deal 0 dmg to youBusiness, Economics, and Finance. even if they are stacked up to 50%. I feel that they are insignificant to the equation. r/Stellaris. Also, since they all have a cool down of approximately 8 ticks, average. So unlike say Tachyon Lances that are equally fun to use in small and large fleets, Arc Emitters are definitely much more fun in large than small, as the variation in damage output is smoothed out that way. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I feel that they are insignificant to the equation. I can't really put my finger on why. They used to be amazing a million patches ago, but today?I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Scourge have heavy armor and health, so they should be handled using Tachyon Lance + Neutron Launchers. . Please note that I am rounding numbers, and ignoring carry over damage here. I feel that they are insignificant to the equation. I can't really put my finger on why. The 25x contingency battleship has 220k hull, 770k ish armor and 550k ish shield. But surely that doesn't matter, as it has to go through ten times the hull thanks to armour? Tachyon Lance has one of the highest armour penetration ratings in the game. Together, assuming all weapons hit and deal average damage, this will deal 464. An absolutely devastating weapon whose only real counter is high-evasion ships and the crystal hull components. I can't really put my finger on why. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The giga has 50% armor pen, and an extra 33% shield damage. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. There are 3 possible X-slot choices at their most highly upgraded versions, and the Juggernauts can equip two X-slot weapons on a ship (including both the same or two different ones). Crypto HP vs Arc Emitter: 3000 / 85% Accuracy HP vs Giga Cannon: 7200 / 60% Accuracy Every Arc Emitter shot does an average of 850. #3. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. If the target has LESS health than armor+shield, then ARC emitters are better, than Tachyon lance+null beam. Giga Canon is inferior to the other options in all tests I've run, the targeting behaviour is just problematic. To balance Arc Emitters they should add hull point repeatables for late game research. Auto-best is not good, it frequently makes completely nonsensical design decisions. With 10% lower accuracy, it already loses in real DPS vs tachyon lance. . Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. More range, accuracy, rate of fire, damage, penetration. Please note that I am rounding numbers, and ignoring carry over damage here. Also, since they all have a cool down of approximately 8 ticks, average. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. @Holycannoli I find Focused Arc Emitters actually are the best X slot. Please note that I am rounding numbers, and ignoring carry over damage here. However, when it comes to the L-slot weapons it's a different story. Have a fleet build for brawling, initiate the battle and bring your arc fleet in after it starts. For the record, I don't think yours is either -- arc emitters are pretty garbage and don't actually have any AoE effect (unless changed by Clarke). 1 Mining Laser. 2. 3 rolled out with a major combat rework. Their ships have no shields - lots of hp and armor, which energy weapons like plasma and lazer completely melts. The AI doesn't use enough Torpedoes, and will lose most of their Torpedo ships on approach to Arc Emitters and Missiles, and the remainder are picked off by the PD of the Carriers. This really benefits from the Shield Dampener aura, and to a lesser degree the Targeting Grid aura for better tracking as these weapons benefit massively from any accuracy-related buffs. Preferably you'll already have Tachyon Lance and Neutron Launchers, or at least their stage 1 versions. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Giga Cannon is good for synergizing with Neutron Launchers and Tachyon Lance is good for delivering consistent killing blows. 75 ③ Focused Arc Emitters 35->43. Please note that I am rounding numbers, and ignoring carry over damage here. For PVP the Tachyon lance is king so I don't use anything else. Please note that I am rounding numbers, and ignoring carry over damage here. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Please note that I am rounding numbers, and ignoring carry over damage here. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. The desire to outsmart the AI is satisfied as summarized above. Please note that I am rounding numbers, and ignoring carry over damage here. I feel that they are insignificant to the equation. Carrier battleships can counter most anything. Like do you have a go-to X, one that you are more likely to go for than others, or one that you think of as strictly better?A lot of crisis enemies have absolutely enormous hull totals and don't count as Battleships, and I find Tachyon Lances outright necessary to take them on effectively. Also, since they all have a cool down of approximately 8 ticks, average. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Yeah, there is no sound in space, but I don't think that any stellaris palyer casres about that. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Gigacannon outclasses kinetic artillery in DPS and range unless you're going up against. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Currently penetrator weapons in general are king, if not countered. Will do a test soon using shield. CryptoLasers (Decent to good vs armor, ♥♥♥♥ vs shields) Disruptors (♥♥♥♥ vs armor, good vs shields) Holy Guardians: Titan Laser Arc Emitter (doesn't care about armor or shields) Plasma (Murder vs Armor, total ♥♥♥♥ vs shields) Missiles (Why are these hitting your ships at all?) Enigmatic Observers: Titan Laser Tachyon Lance LasersBusiness, Economics, and Finance. 1. Also, since they all have a cool down of approximately 8 ticks, average. Cloud lightning is dirt cheap, but will not help in the alpha strike and it deals poor damage. Tachyon Lance battleships with neutron launchers absolutely shred the scourge. I feel that they are insignificant to the equation. I feel that they are insignificant to the equation. Its anti-hull damage is about two and a half. 1 giga cannon, 2 artillery, the rest some kind of laser. Also, since they all have a cool down of approximately 8 ticks, average. Main guns are Remnant Tachyon Lance and Gatling Lance 49 /r/starsector , 2022-12-16, 18:15:01 quintuple tachyon lance [MEGA REDACTED] does not exist, It can't hurt you. I can't really put my finger on why. One of my favorite games remains the one in which I saved the galaxy from the Prethoryn Swarm single-handedly after they had eaten about two-fifths of the galaxy using a massive fleet of tachyon battleships rolling from system to system, saving. Please note that I am rounding numbers, and ignoring carry over damage here. That probably depends on the Crisis strength; I had a completely opposite experience, with a perk-enabled 500k fleet losing 7-10% FP in every fight vs a single 350k Prethoryn fleet. The focused arc emitter does 11. Please note that I am rounding numbers, and ignoring carry over damage here. Also, since they all have a cool down of approximately 8 ticks, average. PD and flak are actually pretty good vs both shields and hull, they only struggle vs armor.